AI Insights · Timothy · July 2024
Top 5 3D Anime Games Performance in Lebanon for Q2 2024
In Q2 2024, the top 5 3D anime games in Lebanon showed varying trends in weekly downloads, revenue, and active users, offering a comprehensive view of their performance on a unified platform.
In Q2 2024, the top 5 3D anime games in Lebanon demonstrated diverse performance metrics across weekly downloads, revenue, and active users on a unified platform. Here’s an overview of their trends:
Genshin Impact: Natlan Launch experienced fluctuations in weekly revenue, peaking at around $912 in late April, and then maintaining a moderate range between $132 and $760 throughout the quarter. Weekly downloads were strongest in late April with 595 and remained stable around the 400-500 mark thereafter. Active users saw an increase from 9.9K at the start of April to over 11K in early June, stabilizing around 10K towards the end of June.
Honkai: Star Rail had a diverse revenue trajectory, with notable peaks of $380 in mid-June and $335 in late May. Downloads were inconsistent, with initial low numbers but a significant rise to 281 by the last week of June. Active users showed steady growth, starting at 3.8K and peaking at 4.2K by the end of the quarter.
AFK Journey saw a decline in both downloads and active users over the quarter. Weekly downloads decreased from 420 in early April to negligible numbers by June. Active users followed a similar trend, dropping from 1K to around 251. Revenue showed more stability, with a peak of $410 in early April and varying between $83 and $397 throughout the quarter.
DRAGON BALL LEGENDS maintained a consistent performance, with revenue peaking at $417 in late June. Downloads saw significant growth, especially in June, reaching 919 in the final week. Active users increased from 1.9K in early April to a high of 2.7K by the end of June, indicating a growing user base.
Solo Leveling:Arise showed a strong start post-launch in early May, with downloads peaking at 8K and then declining to 147 by the end of June. Revenue was highest at $263 in late May. Active users started at 7.7K and grew to 11.6K by mid-May, stabilizing around 9.7K towards the end of June.
These insights are sourced from Sensor Tower, where more detailed data and analysis are available.